My Projects

Blu (2025 (Ongoing))

A puzzle-adventure game where you explore and escape the very factory that created you.

  • Built in Unity 5
  • Junior programmer
  • Added laser-based door system
  • Added 'Simon' influenced minigame
  • Full new Unity input system conversion
  • General fixes
Project 1

Music Festival White Box Map (2025)

A whitebox level based on a music festival and built in the Lyra template for Unreal Engine 5.

  • Built in Unreal Engine 5
  • Added gameplay features
  • Particle effects
  • Univeristy assignment
Project 1

Multiplayer Menu (2024)

A multiplayer main menu, designed with a heavy metal asthetic.

  • Made with blueprints
  • Built in Unreal Engine 5
  • Audio reactive particle effects
  • High focus on audio and animations
  • University assignment
Project 2

StarLight One (2024)

A singleplayer or up to 4 player local co-op, top down, twin-stick shooter made as a team for a university assignment.

  • Made with C#
  • Built in Unity 5
  • Lead programmer
  • Made within a team
  • University assignment
Project 3

Pinball (2023)

A pinball game based around the aesthetic of Full Tilt! Pinball and made for android mobile devices.

  • Made with C#
  • Built in Unity 5
  • University assignment
Project 4

Mega Man X Clone (Ongoing)

A game based around the gameplay of Mega Man X including a focus on using maths to make the base physics as accurate to the original as possible whilst also applying more modern gameplay features and physics without compromising the original vision.

  • Made with blueprints
  • Built in Unreal Engine 5
  • Personal project
Project 5

About Me

Hello! My name is Jacob and I am a 31 year old video game programmer/student that is currently studying Video Games Programming at the University of Gloucestershire. I have had a passion for video games since I was very young after I recieved a PlayStation 2 and Crash Bandicoot for Christmas in 2002 and I have been completely enamoured with making games since. I have a particular fondness for creating the most fun gameplay systems that I possibly can through game jams and general mucking about within game engines. I am always eager to learn something new and always ready to accept any critiques to further my understanding and improve on what I make. I also greatly enjoy working within a team to create work that all of us could be proud of.

My CV
Photo